I'll repeat again here what I posted last week. ![]() Some more interesting bits from A2A on their forums: Great future for high quality aircrafts ecosystem in MSFS, especially as MS/Asobo also licenses/pays for some of them to be included as part of the base sim. This along with Milviz's and SWS's offerings will beef up the GA collection considerably in MSFS. ![]() Really looking forward to how they've implemented and realized their accu-sim technology in MSFS! Yup! Sounds like A2A is starting to ramp up the publicity and revealing more about their offering(s) for MSFS as they alluded to earlier. It will be interesting when A2A brings their other line of planes to MSFS, after the Comanche. PMDG, Just Flight, Milviz, Leonardo, iniBuilds, FSLabs, A2A, etc). There are a few major 3rd party devs that haven't announced a product for MSFS, but you can count them on one hand, and most of the well known 3rd party devs have made, or are already making a product for MSFS (ie. I think most of the major 3rd party airplane developers have already come out with a product for MSFS, or are currently in progress of making a product for MSFS. This means any aircraft we design with Accu-Sim is created through a process that ultimately makes a machine come to life inside a personal computer“Ī2A coming out with an airplane for MSFS, adds to the excitement of MSFS. We incorporate this entire experience into our own technology we call “Accu-Sim”. It ages differently based on when it’s being used, how it’s being used, and, the worst thing you can do to an aircraft, if it’s not being used at all. It’s persistent and there is no pause button. Scott Gentile on accu-sim: " At any point in time, running or not, that Comanche 250 is my responsibility. I'll be getting the flight model to test shortly and Scott and I along with the team will be tweaking it to get it just right for you. We're working on something entirely new before we release the plane. We want the Comanche to set THE standard for add on aircraft in FS2020. The gameplay in itself is boring." Scott has posted several updates here on the forum and (before the PC Pilot interview) just last week I posted a status update on Comanche progress. If you love helicopter simulators then play this game otherwise you can opt for other helicopter games also. Comanche 2 came has a huge disappointment as it lacks almost everything. If it is a night mission, you will be shooting your own teammates! The mission overview gives you the description of the enemy helicopter and another helicopter which is on your side but that’s it. It is definitely hard to tell what is “high detail” and what is normal. Most simulation games are known for their graphics and details. A map is a good indicator to show you where to go. An on-screen indicator which was used in the previous Rogue Squadron is also not added in this game. ![]() No help from your wingman or help from your Homebase. Instructions are given at the beginning of the mission but after that, there is no help whatsoever. Some of these missions are so tough that they are next to impossible to beat. The starting missions are simple and easy to play but they get harder and harder as the time progresses. In the game, there are a total of 60 missions to play. It is difficult to shoot them when they are above you. The helicopter is hard to control but they are quite easy to shoot when the enemy helicopter is in your sight. This is one of the not so good Simulator games of DOS. This is a helicopter, Vehicular Simulator Game. Comanche 2 is a DOS game released in the year 1995.
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